The game uses a fictional version of 14th-century Europe during the Black Death. Its main region, Vale Sangora, lies deep in the Carpathian Mountains. Vale Sangora is fictional; it should not be presented as a real medieval polity.
Place and period
The game uses a fictional version of 14th-century Europe during the Black Death. Its main region, Vale Sangora, lies deep in the Carpathian Mountains. Vale Sangora is fictional; it should not be presented as a real medieval polity.
The year given in official vrakhiri background material is AD 1347. War, plague, hunger, and political collapse weaken human rule. Brencis and his vampire clique exploit that crisis, depose the valley's former authority, and divide territory among senior vampires.
Named locations
- Laslea: the village connected to Coen and his family.
- Svartrau: the capital city explored in official gameplay.
- Silberkreis: a wealthy district near Greifberg Castle.
- Greifberg Castle: Brencis' seat of power and a potential early objective.
- Vale Sangora: the wider open region in the Carpathians.
The world mixes historical textures with supernatural fiction. Vampires are called vrakhiri, and official gameplay confirms that other intelligent non-human beings also live in the region.
Sources
1. Gameplay Reveal Recap — Svartrau, Silberkreis, castle, regions, and supernatural inhabitants. 2. Vrakhiri bulletin — AD 1347 and vampire takeover. 3. Official launch announcement — Vale Sangora and Carpathian setting.
YouTube transcript evidence
Game Informer developer interview: 05:54-06:37 uses the cathedral to show how the same location supports human investigation by day and vampire traversal by night. This is useful evidence that day/night design changes how players read and move through Vale Sangora, rather than serving as a cosmetic clock.
GamingBolt analysis: 03:38-04:48 explains that free exploration does not spend time, while waiting for night can create an opportunity cost. Attribute this interpretation to GamingBolt.
This guide draws on the sources listed in the article. Uncertain claims and limits are explained in the text.