Marking the Manumit hideout commits the Brencis deal sequence and leads toward the Turncoat route. Leaving does not commit the deal at that point and preserves flexibility.
- Recommended
- Leave the hideout unmarked unless you deliberately want the Brencis deal and Turncoat route.
- Later impact
- After the mark, Brencis attacks the Manumits, kills members of the group, drinks Crake's blood, and captures him.
Direct answer
Marking the Manumit hideout commits the Brencis deal sequence and leads toward the Turncoat route. Leaving does not commit the deal at that point and preserves flexibility.
When Coen marks the door, Brencis attacks the Manumits, kills members of the group, drinks Crake's blood, and takes him. This choice has major consequences for Crake, the resistance, Vale Sangora, and the ending route.
Sources
Recommendation
Leave unless the player deliberately wants the Brencis/Turncoat ending. Make a manual save before interacting with the hideout door. “Leave” is not a separate completed ending; it means the commitment has not happened yet.
Prerequisite context
The deal branch begins during Brencis' parley at Shrike's Crag. Guides connect the hideout access to the Manumit chain, including The Firebrand, Shadows in the Woods, and Where Loyalty Lies.
This guide draws on the sources listed in the article. Uncertain claims and limits are explained in the text.